#include "COgre3DDemo.h"

COgre3DDemo::COgre3DDemo(){
    m_currentGameState = GAMESTATE_NONE;
    changeState(GAMESTATE_HUIZTEKLOGO);
}

COgre3DDemo* COgre3DDemo::getInstance(){
    if (m_instance == NULL)
        m_instance = new COgre3DDemo();
    return m_instance;
}

void COgre3DDemo::changeState(int nextState){
    switch(nextState){
        case GAMESTATE_HUIZTEKLOGO:
            break;
            
        case GAMESTATE_INITLOADING:
            break;
    }
    // cambia de estado
    m_currentGameState = nextState;
}